In Counter-Strike 2 there was an alleged scheme that allows cheaters to put ordinary players under the blocking of VAC Live. According to the gaming community, the intruders are trapped on the Inferno map, after which the anti-chit can take an honest game for suspicious. The reliability of the scheme has not yet been confirmed by independent tests, but reports of false positives have increased against the background of the recent update of the anti-chita.
The alleged attack is based on unusual behavior of the players. At the beginning of the match, the participants of one team announce that they are going to lose intentionally, and throw smoke grenades right under themselves at the point of appearance. Opponents perceive what is happening as an opportunity to quickly recruit murders, come to a foreign base and begin to shoot the players through the smoke. According to reports, about the seventh round of VAC Live may interrupt the match and apply sanctions to the attacking side.
The authors of the reports suggest that a series of killings of opponents hidden by smoke grenades can cause a false response of the behavioral analysis of VACnet. Antichit can regard unusually accurate shooting at invisible targets as a sign of the use of cheats. However, the internal criteria of the VACnet are closed, so it is not yet possible to claim that the blocking is fired through smoke. It is also unclear whether the victims actually receive a permanent VAC ban or a temporary restriction on access to matches.
The situation attracted attention against the background of a sharp increase in VAC Live activity. After the changes in Counter-Strike 2, which players began to report massively on October 9, the antichit became noticeably more likely to stop matches when suspicious behavior was detected. At the forum of players there were stories about meetings that ended after six-seven rounds. Some participants welcome the strengthening of the fight against cheaters, others fear false punishment. At the same time, the mass cancellation of the matches in itself does not prove that VACnet mistakenly blocks honest players.
The difference between the temporary lock of the VACnet and the permanent VAC-bahn is fundamental. According to the rules of Valve, the detection of abnormal game behavior can lead to disconnection from the match and restriction of access to all game modes for a minimum of a day. A similar punishment threatens the participants of a pre-collected group if the system suspects one of the comrades in a dishonest game. A permanent VAC-ban is a separate sanction.
The issue of erroneous penalties for Counter-Strike 2 is not new. In January 2026, players complained of lockdowns after the game's update, with some subsequently reporting the lifting of sanctions. Valve officially allows the possibility of false positives of automatic protection and provides for the abolition of erroneously issued penalties. In August 2024, the developers also suggested that players send information about improperly canceled matches to a special feedback address.
A separate question is the mechanism of the alleged trap on Inferno. Back in May 2025, the Steam forum discussed cases where shooting at opponents hidden by gaming objects allegedly led to erroneous VAC solutions. The authors associated the problem with how the system analyzes hits on goals that the player should not see. The developers did not confirm the proposed explanation, so the direct connection of the old cases with the new scheme is impossible to establish.
So far, there is no confirmed information about the number of victims, the successful independent reproduction of the trap or the correction of the alleged error. Before the technical evidence, reports of the possibility of deliberately sending opponents to a VAC-ban should be considered unconfirmed. If the scheme really works, the problem affects not only the accuracy of the anti-reader, but also the ability to use the Counter-Strike 2 defense mechanism against bona fide players.
The alleged attack is based on unusual behavior of the players. At the beginning of the match, the participants of one team announce that they are going to lose intentionally, and throw smoke grenades right under themselves at the point of appearance. Opponents perceive what is happening as an opportunity to quickly recruit murders, come to a foreign base and begin to shoot the players through the smoke. According to reports, about the seventh round of VAC Live may interrupt the match and apply sanctions to the attacking side.
The authors of the reports suggest that a series of killings of opponents hidden by smoke grenades can cause a false response of the behavioral analysis of VACnet. Antichit can regard unusually accurate shooting at invisible targets as a sign of the use of cheats. However, the internal criteria of the VACnet are closed, so it is not yet possible to claim that the blocking is fired through smoke. It is also unclear whether the victims actually receive a permanent VAC ban or a temporary restriction on access to matches.
The situation attracted attention against the background of a sharp increase in VAC Live activity. After the changes in Counter-Strike 2, which players began to report massively on October 9, the antichit became noticeably more likely to stop matches when suspicious behavior was detected. At the forum of players there were stories about meetings that ended after six-seven rounds. Some participants welcome the strengthening of the fight against cheaters, others fear false punishment. At the same time, the mass cancellation of the matches in itself does not prove that VACnet mistakenly blocks honest players.
The difference between the temporary lock of the VACnet and the permanent VAC-bahn is fundamental. According to the rules of Valve, the detection of abnormal game behavior can lead to disconnection from the match and restriction of access to all game modes for a minimum of a day. A similar punishment threatens the participants of a pre-collected group if the system suspects one of the comrades in a dishonest game. A permanent VAC-ban is a separate sanction.
The issue of erroneous penalties for Counter-Strike 2 is not new. In January 2026, players complained of lockdowns after the game's update, with some subsequently reporting the lifting of sanctions. Valve officially allows the possibility of false positives of automatic protection and provides for the abolition of erroneously issued penalties. In August 2024, the developers also suggested that players send information about improperly canceled matches to a special feedback address.
A separate question is the mechanism of the alleged trap on Inferno. Back in May 2025, the Steam forum discussed cases where shooting at opponents hidden by gaming objects allegedly led to erroneous VAC solutions. The authors associated the problem with how the system analyzes hits on goals that the player should not see. The developers did not confirm the proposed explanation, so the direct connection of the old cases with the new scheme is impossible to establish.
So far, there is no confirmed information about the number of victims, the successful independent reproduction of the trap or the correction of the alleged error. Before the technical evidence, reports of the possibility of deliberately sending opponents to a VAC-ban should be considered unconfirmed. If the scheme really works, the problem affects not only the accuracy of the anti-reader, but also the ability to use the Counter-Strike 2 defense mechanism against bona fide players.